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I played Towerborne atGamescomlast month.
But as you ascend further up the tower, you realize there’s much more to Towerborne.

That’s where you come in.
Similarly to games like Monster Hunter, Towerborne’s combat system revolves around your weapon choices.
There are no “classes” per se, no set roles for players to pigeon hole themselves into.

Instead, Towerborne’s equipment systems allow players to build up their gameplay profile to their unique playstyle desires.
Towerborne is something of a combo-oriented game.
The game does feel as though it has some rough edges.

But the foundation of this tower has been laid: Towerborne just feels damn awesome to play.
The gameplay loop is incredibly satisfying.
There are a few question marks over the game’s soft-service format, though.

Indeed, Towerborne is a service title at its core, too.
Towerborne: An Xbox sleeper hit?!
Don’t sleep on Towerborne.


























