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AI is still a contentious topic, but it’s here to stay.
Apart from the bit where you have to use your phone to interact with it.

Now just a paperweight for almost all of us, but the Kinect would have been a pretty good way to interact with Copilot.
I don’t want to have to pick up my phone while I’m gaming.
Yet another piece of Microsoft hardware that was years ahead of its time and subsequently sent to the graveyard?
Tell me I’m wrong when I say that Kinect + Xbox Copilot would betheway to use it?

Instead of sending most of these to landfill, what if they still existed?
Or rather, the second generation of it, did.
The Xbox 360 version was this quirky add-on that introduced a new way to play games.
When the Xbox One debuted, it was your voice-controlled partner in crime.

If Microsoft puts AI on the Xbox, it needs to have a seamless voice interface like we could have had if Kinect were still alive.
I enjoyed barking commands at my Xbox One and having it obey, all thanks to the Kinect.
Back when I had my Cable TV box hooked up to the Xbox, and OneGuide was a thing.
In the good old days.

My colleague, Samuel Tolbert, summed it up when writing about the launch of the Xbox Copilot.
If we’re getting AI in Notepad on Windows 11, it feels like a given.
The trouble is that the ready-made hardware we once had is now dead.

Even if you have a Kinect, you’re free to’t plug it into the new generation consoles.
Iwouldbe inclined to interact with Copilot on the console, but only with voice.
There’s no chance I’m alone on that.

If you have to stop playing to use an AI chatbot, it’s dead in the water.
If this happens in the future, it simply has to have a voice element.
It also needs to be seamlessly usable with voice, for the same reason.












