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And it’s also a game that isn’t coming to Xbox, at least not yet.
And sadly, the Xbox Series S “feature parity” has been to blame.

Split-screen gameplay allows two users on the same console to experience the game side by side on the same screen. Halo Infinite was supposed to have split-screen co-op, but the feature was ultimately scrapped.
Criticisms of theXbox Series Semerge at a fairly steady cadence from across the industry.
The benefits for consumers are quite clear, though.
The Xbox Series S is another story, though.

The Xbox Series X is designed for sharper, larger 4K TVs, offering better image quality.
Where things get murky is Microsoft’s feature parity clause.
And this is causing issues for certain features which do require performance overhead.
MS should not budge on their parity clause.
Yet, that means the Xbox platform suffers in its entirety as a result.
How can Microsoft prevent this from happening in the future?

Or is it even a big deal?
This is why exclusives (like Xbox’s Starfield, or Nintendo’s exclusives, etc.)
remain so important but that’s an article for another day.

It’s the smallest footprint and also doesn’t offer the best visual representation of their art.
I’ve been told that Microsoft generally has good developer support, but perhaps more could be done here.
What if publishers like Take-Two pushed Microsoft to allow developers to drop support for the Xbox Series S completely?

If it was specifically for split-screen though, would it be a big deal?
Considering how niche the feature supposedly is?
A lot of these problems do come back to market share at the end of the day.

Or it could all just be a flash in the pan.
I just hope that it remains the exception, rather than the rule.

Split-screen gameplay allows two users on the same console to experience the game side by side on the same screen. Halo Infinite was supposed to have split-screen co-op, but the feature was ultimately scrapped.

















