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EA, Square Enix, and other publishers have alsoreported declines, with playtime sessions down overall.
Indeed, even games that revolve more heavily on their single-player aspects are exploring asynchronous multiplayer features.

The Razer Turret keyboard is a nice, if expensive lapboard for Xbox.
PlayStation and Xbox both support QWERTY keyboards via USB, but they do not come as standard.
The sofa-friendly options are often mad expensive too, like theRazer Turret.
But what if the Xbox and PlayStation both included some kind of QWERTY keyboard in the box?

World of Warcraft built an empire in social gaming.
Adding in a keyboard (with trackpad or mouse too?)
as standard could open up the consoles to a variety of new experiences.
The current generation of on-screen, joystick-bound keyboards just absolutely suck.

The Xbox on-screen keyboard is serviceable for basic inputs, but is nowhere near as intuitive as a standard PC keyboard.
At least iPads have touch as an option, but consoles don’t even have that.
There are drawbacks, of course.
Including a keyboard (and mouse) as standard could inflate the retail price of the boxes.

Maybe something more elegant than the ASCII keyboard for the Nintendo Gamecube … but the right idea! (??!)
They’re not free to make, after all.
Forcing users to switch inputs to compete isn’t fair in either direction.
I’m not here to argue on that point specifically, though.

At least not today (I’m tired.)
Either way, I’m also not sure what the best implementation would be.
But what about people who don’t really game on a sofa?

Kinect as an option simply would never have worked (if indeed it would’ve ever worked).
I realized this while playingDiablo IVrecently.
The players I’m seeing there are all PC players, with keyboards attached.

An entire culture of socializing in games is leaving console behind here potentially.
And it could be a relatively easy fix.
















