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The War Within takes place in a new area of Azeroth, dubbed Khaz Algar.
The region is largely underground, winding down into the earth from the Isle of Dorn.

World of Warcraft Delves are mini-dungeons that’ll take players 5-10 minutes to complete, either solo or in a group of friends. Unlike previous soloable content of this type, Delves offer high-end endgame rewards.
The area is unique to your group and can’t be invaded by other players.
However, these areas are repeatable, with scaling difficulty modes, with increasingly potent rewards.
Delves is an attempt to try and fix that.

World of Warcraft Delves are mini-dungeons that’ll take players 5-10 minutes to complete, either solo or in a group of friends. Unlike previous soloable content of this type, Delves offer high-end endgame rewards.
“We are on this journey to serve all kinds of players.
World of Warcraft does have a reputation as a time-hog.
Blizzard is also adding an extra-difficult single-boss Delve for those who want some added challenge.

Unlike previous efforts at soloable content, Delves should offer the kind of variety previous solo dungeons lacked.
We looked at what kind of features would be great for them.
There’s also a challenge component that could help it appeal to a broader audience, mid-core or so.
We want everyone to participate in Azeroth.”

I asked Maria Hamilton about other potential things that could be added to improve the solo-player experience.
I do personally love archeology and the fantasy there and do intend to look at new opportunities.
Long may it live.




















