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Read more onUnity’s CEO departure here.
Our original article and earlier updates continue below.

Aggro Crab is far from the first studio or developer to openly decry Unity’s revenue-driven decisions, but it has gained a lot of traction on social media.
We have heard you.
We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused.
The open letter isover here.

Other commentators such as Microsoft developer inXilemockedUnity’s retroactive terms.
As the days go on, it seems increasingly unlikely that Unity will backtrack on its new fee structure.
Smaller developers have been caught in the crossfire potentially.

We’ll have to wait and see how it’ll play out.
UPDATE (Sept. 14, 2023):The Unity saga continues.
Developers continued to criticize the firm despite the below post, owing to the widespread abuse of trust.

Facepunch Studios' Garry Newman outlined the Rust maker’s stance in ablog posthere, you should definitely read.
Neither Unity nor Microsoft have clarified how the installation fees will impact services like Xbox and PC Game Pass.
We want to acknowledge the confusion and frustration we heard after we announced our new runtime fee policy.

UPDATE (Sept. 12, 2023):More developers react.
Unity’s new modelwill see developers pay a monthly fee per installation, scaling up at certain thresholds.
The breakdown of the fees per revenue thresholds is as follows.

Unity has yet to really clarify how the fees may or may not be waived in certain scenarios.
What I also dislike also about this @unity debacle.
I already committed to their engine for my new game.

Put years and years of work into my pipeline.







