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The sands of time come for all, but maybe you’re able to stave off the collapse.
Ancient escapism and war entwined
The choice of setting for Total War: Pharaoh is intriguing.

The wealth and beauty of the the Mediterranean.
I asked Kozhukov about how the team went about building a game in this setting.
In addition to gold, you’ll spend stone, wood, and food across your territories.
It adds another important layer to your treaties, as well as your plans for conquest.

The wealth and beauty of the the Mediterranean.
Choosing where to expand also helps determine what gods and goddesses you could find.
Egyptian politics were complicated, a fact that plays into the danger being faced as time goes on.
“While you’re not in it, you’re not targeted by it.

Resources are the lifeblood of your struggling provinces.
As soon as you jump in, you see power, but power sees you.”
Instead, things are slow, and there’s a great deal of attrition.
According to Kozhukov, this is an intentional design choice.

The pieces are moving.
Battles are also where the game definitely still needs more polish.

The court has you offer one hand and arm the other.

The weather can turn the tide…both for you and against you.

Terrain can still be used to your advantage.






















