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For the first time in years, they’re marketing again!I had all but forgotten about Havok.
That was until I came across aposton Reddit referencing an article byPC Gamer.

The power of Havok backs the gameplay you see in Helldivers 2.
The last I heard of the physics engine was that it was still being used inStarfield.
I was sizably mistaken.
It’s a simple, straightforward video, but it does the trick.

Mortal Kombat 1 uses the Havok Physics and Cloth engines.
The destruction is displayed in real time, and what it accomplishes is breathtaking.
Detailed cave ceilings break apart into a thousand real-time pieces.
Walls explode in accordance with the power of the ordinance.

Mortal Kombat 1 uses the Havok Physics and Cloth engines.
Skulls are skewered by uplifting floor spears.
The power of Sir Isaac Newton’s greatest discovery is fully employed throughout the scenes.
It all led me to the singular thought, “More games need to use this.”

Take the belt Havok!
Games likeSnowrunnerdetail just how powerful the Havok Physics engine is.
Where it not only shines but carries the entire experience.
It’s something that’s long been missing at the front of gaming.

I still see gamers weekly who praise the gameplay of the latest Zelda titles, all powered by Havok.
Hey, developers, want some easy wins?













