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No Rest for the Wicked: Moon Studios' next big game is almost here.
Moon Studios is an acclaimed team known forOri and the Blind Forestand its sequel,Will of the Wisps.

Despite No Rest for the Wicked’s isometric view, the game frequently pans out to show off its impressively vertical environmental design.
But now, the team is spreading its wings for its next entry.
No Rest for the Wicked, however, is very much not a traditional ARPG.
The king is dead, and a power vacuum seems to be forming.

Despite No Rest for the Wicked’s isometric view, the game frequently pans out to show off its impressively vertical environmental design.
No Rest for the Wicked is quite ambitious with its early access development plan.
Hype to see Moon Studios' continued ascent.
Full preview soon!#NoRestForTheWicked #Xbox @moongamestudios cheers!

There are multiple types of replenishable resources to track.
Focus lets you unleash magic spells and other special attacks that can be incredibly powerful.
The combat is incredibly satisfying in any case and has a great, weighty feel to it.

Despite No Rest for the Wicked’s isometric view, the game frequently pans out to show off its impressively vertical environmental design.
The variety of weaponry, consumables, crafting systems, and resource-gathering options (including fishing, yay!)
makes exploration quite rewarding.
Despite its isometric, fixed-camera design, the environments Moon Studios built here are surprisingly vertical.

There are also plentiful enemies to fight your way through, too.
My demo culminated in a battle with a freakish entity utterly transformed by the pestilence.
I interrupted this hulking, arachnoid bag of bones and rotten flesh during its cannibalistic feeding session.

You will meet various characters on your trip across the island. Some are nice, many are not.
This thing was a human once, still wearing bits of armor atop its withered husk of a face.
It fell beneath my stave, backlit by the pulsing lighthouse and scorched by my fiery whims.
Will you bring it to them, Cerim?

I have mountains of unanswered questions.
What is the nature of the pestilence exactly?
What will the general gameplay loop be like?

Will this be playable indefinitely, akin to Diablo?
Why does that prince guy seem like such a dick?
Amongst various other pressing concerns.
















