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Reality is breaking down.
These extra-dimensional entities can be objects, locations, and in Firebreak’s case, even people.

The biggest multiplayer Xbox / PC game of the summer might be from the least likely place.
Firebreak, to some degree, deals with the aftermath.
Firebreakers are essentially FBC office workers who volunteered to take the fight to survive very literally.
Instead, rewards will be highly optional and entirely cosmetic, and all post-launch content updates will be free.

Paper Chase is one of many “Jobs” players will be able to experience in FBC Firebreak.
But, much like Helldivers 2, the game actually has to be good.
Luckily, Firebreak looks well within that purview.
Yes, sticky notes.

Paper Chase is one of many “Jobs” players will be able to experience in FBC Firebreak.
Later in the map, I saw sticky note wraiths, culminating in a sticky note behemoth boss battle.
As such, Firebreak leans on physics systems and emergent chaos to keep things fresh.
Part of the toolkit Firebreak employees utilize for tackling jobs revolves around your chosen player loadout.

The Splash Kit player can also deploy a humidifier, which can heal teammates.
The Fix Kit can also deploy auto turrets for locking down objectives.
Firebreak looks interesting enough to break my self-imposed sabbatical, though.

What if sticky notes were alive? FBC Firebreak is the first game to answer this question.
Remedy’s Control universe is quite ripe for a title like this.

















