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In the weeks leading up to the launch of the Lightfall expansion, my expectations for it were sky-high.
First, there’s the campaign story (no spoilers here).

Nimbus, one of the Cloud Striders from the Destiny 2: Lightfall expansion.
Despite looking absolutely gorgeous, this neon-drenched utopia is completely devoid of life or character.
Making matters worse is how laughably sparse the location is in terms of enemy encounters.
The city is also a far cry from the verticality-filled Neomuna that was marketed in Lightfall’s trailers.

Nimbus, one of the Cloud Striders from the Destiny 2: Lightfall expansion.
Overall, it feels like players got burned by the trailers here.
The new system is simply less interesting and offers fewer options, and that sucks.
Strand, Lightfall’s premier gameplay offering, has also proven to be fairly underwhelming so far.

Neomuna is as beautiful as it is empty.
Strand is a ton of fun to use, but I wish it was more potent.

The new Mod Customization and Loadout features are excellent, but Armor Charge mods are not.

Strand, as undeniably cool as it is, feels underwhelming in gameplay.
















