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Across science-fiction series, “magic” has been commonly used alongside wondrous, experimental machines.
While others, perhaps being explained by physiology, are closer to literal magic.

Starfield magicry: The field is strong with you
I’m looking at you, Star Wars.
Whatever the explanation may be,Starfieldhas potentially entered the science-fantasy realm.
So far, the only power we know of was teased at the very end of theStarfield Direct.

This hints that Starfield players could, indeed, have access to some supernatural abilities.
How many of these abilities are there?
Can we customize them?

These are the questions we, unfortunately, have no answers for, but stick with me.
If you do, let me geek out, and we’ll have some fun.
If it launches in a solid state, it could create magic for Microsoft.

What about player magic, though?
We have some ideas.
Sounds pretty cool, right?

Give the player a choice, more incredible carnage or more safety.
The classic: Force Lightning
Most people reading this have seen Emperor Palpatine roasting Luke before.
Give Starfield players the same unlimited power.

Shock till they drop.
Are enemies taking cover?
Use the dark side to chain from a computer console to the enemy hiding behind it.

This ability could trivialize taking the bridge of an enemy ship.
Take a moment and play back the scene of the player-character taking over the cockpit during theStarfield Direct.
Now imagine, rather than using your weapon, you just teleport them outside?

Once you’re done, engage engines, and let’s see what space roadkill looks like.
Even better, teleporting them to a random location would be more amusing.
As in, anywhere in the game.

While you wouldn’t get to see the outcome.
I’d imagine they ended up in the middle of a jail cell whenever I transmitted a space pirate.
Space Fus Roh Dah!

Reportedly, they’ve dumped the havoc component and re-engineered the entire system.
Not to mention, you need a way to annoy city guards again.
Reverting animals into eggs or turning bandits into well-aged skeletons is fit for the United Colony Smithsonian.

Tell me you don’t want to pull a Hulk and turn someone into a baby inside their suit.
You reversed the age of someone 40 years; conceivably, the weapons they carried only existed for 5.
Picking up objects and heaving them is satisfying, especially with a pleasant thud to accompany it.

Let’s spice this up.
Giving items the ability to pierce through and ignore armor could be an idea.
Another would be to bestow the player the authority to manipulate more substantial objects.

I’ve seen enough films to know what a shipment container can do when plunging on someone.
We might also see this as some extraordinary firearm.
Give characters a full meter to ballistic systems, shields, or laser weapons.

The twist, control hostile vessels instead.
Make them a sitting duck by powering down their engines, disabling their shields, or taking ballistics away.
Toy with them to your heart’s content.

Foes and civilians alike.
The most popular theory is that the alien artifacts bestow these powers upon you.
Touching these otherworldy objects grants a geophysical trait, as pointed out byu/devon371011.

Then there’s also the possibility that some or all of these powers are psionic and implanted via technology.
As pointed out byu/shy-lo, what we saw in the Starfield Direct was something powered via a Neuroamp.
Our potential, which is already unlocked via technology, is amplified in acquiring these artifacts.

I’m inclined to go with the former or a quirky combination between them.
All in all, these are just some dreams and ramblings of aStarfieldfan.
What the end product might be is anyone’s guess.

Like you, I can’t wait to find out more come launch or sometime earlier.
When we do know more, I’ll share every detail we have.
Until next time, into the Starfield.












