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So why wasn’t it as successful?
Not every one of those grounds for dislike is legitimate, but some hold merit.

X marks the spot.
They also touched on the removal of more colorful gore systems.
There’s a lot that has to go with it.
I can understand that.

The entire interview was very chill and relaxed.
Helmets and backpacks, with their various attachments, become a nightmare to continuously add dismemberment elements.
They crossed a point where the benefits of abandoning a system outweighed having it in place.
“I think for Starfield, it was definitely meant to be more lo-fi and realistic.

The theme of Starfield doesn’t necessarily lend itself to Fallout-style over the top gore.
It’s like the Expanse, Star Trek, stuff like that.
I think it just didn’t fit thematically.
you might’t fault a developer for a vision.

You don’t see exorbitant bloodshed in sci-fi shows that touch on the exploration of space.
Maybe that’s where the modding community will come in and change someday.
As for me, I’m not too worried about it.

I think that’s what everyone has been waiting for anyway.
What do you think?
Were you disappointed in the lack of dismemberment?

Would you have poured resources into its development over another feature?
Let us know below or on social media.
I’ll confirm to check out the conversation!








