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In a galaxy of danger, it helps to be prepared.
Armed with blasters, grenades, and melee weapons, they pose little threat even early on.

A basic but dangerous foe.
They also hit harder, with a powerful wrist blaster and rocket launcher.
They have more moves than the Raider Grunts, and hit much harder.
Bedlam Raider Lieutenant (Double-Bladed)
Rarer yet are the Bedlam Raiders equipped with double-bladed lightsabers.

A basic but dangerous foe.
Their hammers have a dangerous area-of-effect attack, making dodging critical.
venture to get around them and hit them in the back where possible.
An especially tough smasher namedUrgost, Fist of Rayviswill block your way in a boss fight.

The iconic cannon fodder.
He shows up as a boss fight three times, with new moves each time.
Parrying is absolutely critical with him.
Droideka
The rolling wheels of death have returned as a mercifully-rare enemy.

Watch those wrist rockets!
You have to get in close and take their shield down with melee attacks.
A special Droideka namedE3-VE3is a boss fight.
Stormtrooper
If Scout Troopers are the frontline, the Stormtroopers are the backbone of the Empire.

They aren’t great shots, but they can be dangerous in numbers.
KX Security Droid
Security Droids return from Fallen Order.
They can take several hits without failing, and are shockingly quick whenever they lunge to grab you.

Get used to them.
For more information, consult theNinth Sister boss fight guide.
Throwing your lightsaber or using the Force is highly recommended over getting in close with these foes.
Jetpack Trooper
Stormtroopers with jetpacks start showing up once you visit Jedha.

An elegant weapon in inelegant hands.
AT-ST
Imperial AT-STs are a commonplace encounter on Jedha.
If you get in close, they’ll drop shock grenades to make Cal’s life miserable.
“DTs” can take heavy damage and wield weapons like twin electrostaves to terrifying effect.

Twice the danger.
Gang up on them by using Jedi Mind Tricks on human foes nearby.
Gorocco
The Gorocco is a big creature that hits hard.
An extra-dangerous boss variation known as theGorocco Matriarchcan also be found.

Hammer down!
Gorger
Large groups of these pudgy lizard-like creatures can be found on Koboh.
They don’t hit too hard, but if you’re not careful, they can surround you.
These attacks can’t be parried, so you’ll have to dodge.

One hand is enough.
Bilemaw
These largely-armored creatures have a heavy carapace but sluggish movements.
To compensate, they’ll roll around and give a shot to crush you.
They can also shoot a jet of sticky burning mucus, giving them their names.

The destroyers are back.
They hit hard and fast, with little warning as to whether or not an attack is unblockable.
In the swamps of Koboh, there’s a huge horned boss Mogu calledThe Mire Terror.
Hardshell
The tiny Hardshells can be found on Jedha.

Cutting off the head isn’t enough.
If you’re surrounded, they can stunlock you, so don’t let them get around you.
Parrying the attacks is key, and you could dodge to get around its lumbering strikes.
A dangerous boss variant, theSutaban Alpha, can be found deep in the caves on Jedha.

A species not seen in a long time.
Skriton
The Skriton is a particularly gnarly giant scorpion that lives on Jedha.
The Skriton will burrow and attempt to strike in surprise, grabbing Cal to sting with its tail.
Rancor
The mighty Rancor shows up for a challenging fight in Star Wars Jedi: Survivor.

You’ll be seeing a lot of these guys.
For more information, consult ourRancor boss fight guide.
After that, you’ll encounter them frequently if you choose to undergo the bounty hunting side missions.
A less heavily-armored variant, the regularHaxion Brood Bounty Hunters, provide rank-and-file support.

Their aim is bad as ever.
They’re often paired with a more physically-imposing bounty hunter so that coordinate their attacks.
Haxion Brood Bounty Droid
These massive droids are used by the Haxion Brood as hulking enforcers.
He also has special grenades that can’t be Force Pushed away, making careful dodges a priority.

Please do not resist.

Self-destruct primed.

The iron hand of the Inquisitorius.

She’s back.

Close-range burns.

They fly now.

Not so weak when you’re facing them on the ground.

Designed to crush Rebels.

Fear.

A lot of bugs.

Get ready for a thumpin'.

Pack of lizards.

Angry birds.

It’s, uh, well-named.

Need a hand?

Don’t underestimate them.

Swing and miss.

Don’t tread on the sand.

He’s got a bone to pick with you.

A presence not felt since…

Watch the skies.

Don’t let your guard down.

Rapid fire.

Non-lean fighting machines.

Koboh isn’t big enough for both of you.

Survivors.


















