When you purchase through links on our site, we may earn an affiliate commission.Heres how it works.
They attack by aggressively hopping towards you before leaping into the air and attempting to bite and scratch you.
Beyond that, though, your choice of weapon isn’t terribly important since dogs have low health.

A pack of blind dogs rushes a stalker walking along train tracks.
They tend to shamble around in groups of varying sizes and can often be heard mumbling incoherently.
Lobbing grenades at the controller’s position is also an effective strategy, as it’s quite slow.
Wait for the sound of the shield to cease, then rinse and repeat until they’re dead.

A swarm of rats in STALKER 2.
Try and zig zag when you sprint, or otherwise it might catch you with a pounce.
Like snorks, it often leaps at you and will make an effort to dodge side-to-side as it charges.
It may also retreat to hide when this happens, though, preventing you from exploiting your position.

A swarm of rats in STALKER 2.

In STALKER 2, rodent mutants appear as large rats that hop around on two legs.

Blind dogs will occasionally fight others mutants such as boar.

A dead flesh mutant in STALKER 2.

A dead boar in STALKER 2. Note that they don’t look too different from their non-mutated counterparts.

A bloodsucker in STALKER 2, as seen on the game’s death screen.

The true form of poltergeists that you can only see once they’re dead.

One of STALKER 2’s earlier side quest involves encountering a zombie on a rooftop.

Stick to line of sight-breaking cover when fighting controllers, as they’re unable to do anything to you directly if they can’t see you.

When a burer does this yanking maneuver, duck into cover to avoid having your weapon ripped out of your hands.

Snorks are easily identifiable by the gas masks that they wear over their eyes and nose.

A psy-dog up close in STALKER 2.

Concept art of the cat (bayun) mutant in STALKER 2.

A mutated deer in STALKER 2 that’s approaching the player and preparing to attack.

If you’re lucky, you can get chimera stuck in a spot where they can’t hit you, allowing you to shoot and kill them without risk.

A pseudogiant as it appears in STALKER 2.






















