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STALKER 2 launched on November 20, 2024 on PC and Xbox to widespread praise.
The full patch notes are below, shared first on GSC Game World’sSteam page.

STALKER 2 is one of the most atmospheric games of the generation so far.
The patch should be rolling out to Xbox and PC right now.
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Attention, stalkers.
Thanks for your passion and support since the release, it is really important to us.

STALKER 2 is one of the most atmospheric games of the generation so far.
The Patch 1.0.1 is live both on PC and Xbox.
This is our first fix patch that addressed over 650 different bugs and issues.
Fixed issue when Burer could drop any mission items out of the player’s hands.

Added missing sound effects for Burers ‘Telekinesis’ ability.
Fixed issues with NPCs occasionally getting stuck and not reaching the mission location.
Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.

Fixed issue when NPCs would move to A-pose or start flying after death.
Fixed fire visual effects that were not rendering at certain camera angles.
And 7 other minor audio & sound bugs.Balance adjustments:
Weapons and armor repair cost is decreased.

Significantly increased cost of artifacts (more revenue from selling).
Money reward for most missions is increased from 2 to 3 times.
Rookie difficulty armor and weapons buffs.

Damage to player’s weapon is decreased by 23 percent on Rookie difficulty.
Armor durability is increased by 12.5 percent.
Added silencer attachment for PTM to specific stash on Lesser Zone.

Fixed sell prices for Exoskeletons, they are now more expensive to sell.
Fixed sell price of upgraded weapons.
Decreased Bloodsuckers strike protection rank (more damage from guns).

Reduced Boodsuckers HP regeneration outside the combat.
Controller HP is moderately reduced.
Burer HP is moderately reduced.

Boar HP is moderately reduced.
Flesh HP is moderately reduced.
Damage to Boar from headshots changed to 100% of body damage.

Damage to Boar from shots to the limbs is increased.
Damage to Flesh from shots to the limbs is increased.
Significantly increased weapon melee distance.

Slightly increased knife melee distance.
Gamepad Input:
Increased gamepad dead zones
Characters:
Fixed eyes and teeth on NPC models.
Some minor fixes of NPC models and animations.

Cutscenes:
Added missing footage to TV displays in the final cutscene.
Fixed issue with deer animation in the opening cutscene.
Fixed issue with the ‘Nvidia Reflex Low Latency’ option not being saved on subsequent boots of the game.

And 10 more minor issues.
Interactable Objects:
Fixed physics issues with destructible and movable objects, including those floating in the air.
Fixed interaction prompt with glass doors in SIRCAAs inner yard, which caused a walkthrough blocker.

Fixed missing inner doors in the X-11 laboratory elevator.
And more minor bugs.
Main and Side Missions:
Resolved numerous mission blockers and bugs encountered under specific conditions.

Key fixes include:
Fixed missing interaction with dead Blind dogs in the Nightingales Hunt mission.
Fixed incompletable objectives in the Seek, and You Shall Find mission.
Fixed multiple issues in the There and Back Again mission, including one where the artifact couldnt be found.

Resolved dialog loop with Zotov during the A Needle in a Haystack mission.
Corrected mission markers for NPC locations in Hot on the Trail mission.
Fixed door-related issues in the In Search of a Guide mission and The Side Hustle mission.

Fixed issue when cutscene does not start during the Just Like the Good Old Days mission.
Fixed issue when Lodochka is missing in Quite’s Camp during the Just Like the Good Old Days mission.
Fixed an issue during Just Like the Good Old Days when Lodochka acts aggressively after bringing him the Emitter.

Fixed progression blockers in the A Minor Incident mission, including issues with Bayun’s collar and locked doors.
Addressed performance drops and confusing objectives in the In Search of Past Glory mission.
Fixed issues in the Visions of Truth mission, including stuck NPCs and blocked progression after dialogs.

Corrected spawn behaviors for NPCs and enemies in The Boundary and Escape from the Cage missions.
And approximately 120 other issues within the main line, side missions, and encounters.
Open World Experience:
Fixed stretched or missing limbs on humanoid corpses.

Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.
Adjusted hostile NPC behavior during the Arena missions, including bandits tactics and increased ammo for the Tyrant fight.
Corrected mission progression in the Black Sheep and The Key to Freedom missions.

And approximately 50 other issues were fixed.
Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts.
Corrected flashlight behavior after saving/loading.

Resolved issues with grenade pop in selection, compass marker overlaps, and missing mission markers.
Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals.
Improved HUD behavior and prolonged the duration of “Point of No Return” hints during Down Below mission.
Fixed a bug where player could sell mission items using gamepad.
Fixed missing voice lines during the Let No One Leave Unsatisfied mission.
Corrected radio call effects so NPC voices properly reflect distance during communication.
And a couple more things are fixed.
World:
Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.
Corrected artifact spawn points in some areas.
Fixed NPC behavior during encounters.
Adjusted voice volume during storm weather for improved audio balance.
And approximately 50 more bugs.
The work on the game and future patches continues.
We are working on fixing the A-Life bugs, which will be addressed in future patches.