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“I’ve never seen a year like this.”
Why didn’t Immortals of Aveum find initial success?

A different take on first-person combat.
“100%,” he says.
“We were not in a position where we could delay or push out of our launch window.
Trying to create awareness for us was really, really difficult.

A different take on first-person combat.
It’s always hard for a new IP and this year made it 10 times harder.”
“The layoffs really sucked.
There’s no two ways around that,” he says.

Ascendant Studios had around 100 employees prior to the layoffs.
“We are not a big corporation.
Our business relies on selling games, and we didn’t sell enough games.
And that forced me to make that decision, which, it was really unfortunate.

New endgame content.
These are people I worked closely with, people that put their heart and soul into the game.
You never, ever want to have to do that.”
“It certainly was for us.

Immortals of Aveum is one of the first Unreal Engine 5 games.
We’re not a huge studio, for AAA we’re pretty modestly sized,” he says.
As part of the EA Originals program, Ascendant Studios owns the Immortals of Aveum IP.
I was happy with the relationship."

What could have been? Maybe.
Will Immortals of Aveum come to Xbox Game Pass?
“Certainly, those services give you a wider funnel,” he says.
“More people might engage with the game, that’s always good.”

After Immortals of Aveum, Ascendant is looking to the future with a new project.
“Understanding just how important the team and the technology is to what you’re trying to make.
You have to build everything from the ground up.”
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