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What else is in store with Avowed?
“Our goal was to venture to make it feel visceral, right?”

Now that’s art.
“To make the sense of hitting [enemies] feel impactful…like Vermintide.
Playersdohave companions, but it’s not a strict tactical setup where different roles need to be fulfilled.
Obviously Avowed isn’t just Skyrim, but borrowing that aspect seems like a good fit.

Now that’s art.
Certainly, I’ll be eager to experiment once I get my hands on Avowed later this year.




















