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I don’t disagree.
What does a lack of 32-bit PhysX support actually mean?

PhysX no longer works with NVIDIA’s RTX 50-series GPUs, but it’s not the end of the world.
PhysX has a long history.
To operate properly, it employs NVIDIA’s 32-bit CUDA cores.
You launch a game that utilizes 32-bit PhysX.

NVIDIA’s RTX 5080 and RTX 5090 lack 32-bit PhysX support.
A lack of 32-bit PhysX support doesn’t mean your RTX 50-series GPU won’t initiate the game.
A lack of 32-bit PhysX support doesn’t mean your RTX 50-series GPU won’t execute the game.
When a GPU is incapable of running PhysX, it turns to the CPU.

Unfortunately, the CPU isn’t meant to handle the task, and performance tanks.
Read our NVIDIA RTX 5090 Founders Edition review
The good news?
Your game won’t exactly look and feel the same, but at least it’s not completely incompatible.

Even the mighty RTX 5090 will struggle in games with PhysX effects enabled.
Which games are affected by a lack of 32-bit PhysX support?
There are, in total, 43 games identified as having 32-bit PhysX GPU acceleration.
To reiterate, the games listed above are not unplayable on a “Blackwell” GPU.

You just won’t be able to enable PhysX and expect good performance.
Is there a workaround for 32-bit PhysX support on RTX 50-series GPUs?
What do you think?

Instead, it’s another blow to Team Green faithful, who already feel slighted.
I totally understand the sentiment, but old tech can’t stick around forever.
Let me know what you think about NVIDIA’s decision and whether or not it affects you!







