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DLSS 3.5 was trained on five times more data than DLSS 3.
Reflection, global illumination, and shadows should all appear better with DLSS 3.5 because of Ray Reconstruction.

The video above breaks down how DLSS 3.5 improves gaming.
It also serves as a quick reminder of how ray tracing works.
DLSS 3.5 improves upon its predecessor in several technical areas that are impressive and interesting.

But if you don’t care abouthowthings have improved, you’ll still noticehow muchthey’ve improved.
With DLSS 3.5 enabled, reflections should appear crisper and show more detail.
There will also be less ghosting, resulting in gameplay that looks smoother.

The increase is modest but noticeable.
NVIDIA confirmed that the following games will support DLSS 3.5:
DLSS 3.5 has benefits outside of gaming.
Ray Reconstruction will be part of the upcoming releases of D5 Render, Chaos Vantage, and NVIDIA Omniverse.















