Disclaimer:This review was made possible by a review code provided by Square Enix.
The company did not see the contents of the review before publishing.
Live A Live: Presentation and performance
Lets start things off with the presentation.

Take on the greatest fighters in the world in the Present Day Chapter.
Once that story is complete, you unlock an additional chapter which serves as the game’s finale.
I really enjoyed the short stories of Live A Live.
They are perfectly paced and dont overstay their welcome.

Roam the Wild West as The Sundown Kid in the Wild West Chapter.
My favorite stories are The Distant Future chapter, Prehistoric chapter, and The Near Future chapter.
However, every combatant must fill the Charge Gauge before they can perform any action.
Live A Live: Final thoughts
Overall, I loved Live A Live.

Pilot an ancient giant robot to save the day in The Near Future Chapter.
However, that small hiccup didnt stop me from having a blast playing this hidden gem.
Buy from:Green Man Gaming (Steam)

Unleash powerful techniques to defeat your foes

Live a Live puts a strategic spin on turn-based combat

Take advantage of the Charge Gauge mechanics to minimize your enemy’s actions and claim victory.

Solve a thrilling and grim Sci-fi mystery in The Far Distant Future Chapter.






















