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Assassin’s Creed, everything like that, is on their own engine.
““CD Projekt just switched to Unreal.

Kingdom Come: Deliverance 2 on Cry Engine runs well and looks beautiful.
Even though, in my opinion, they had a good proprietary engine.
‘Great, we already have pieces done, like some landscapes.’
And I said, well, what about the open world?

We’ve yet to see gameplay of The Witcher 4, but we’re likely years away from its release.
When did they announce it?
A year or two ago, and it still doesn’t work?”
One that more and more gamers have been continually bringing up.

S.T.A.L.K.E.R. 2 has performance issues on Unreal Engine 5, although development was obviously troubled by war.
That is the Unreal Engine problem.
Game series likeThe Witcheraren’t the only ones moving to Unreal.
Halo recently announced its shift to Unreal Engine 5 after spending millions on its proprietary Slipspace engine.

Why does that create a problem?
Who’s to blame?
Well, that’s an issue that deserves its own article.

One that tells the tale from both sides.
Whether it’s Unreal Engine itself or a total misuse of something like Nanite technology.
It’s genuinely a mixture of the two.

Their nanite couldn’t generate vegetation until now.
Now it can.”
Looking at you, Satisfactory.

“Until you look at some demo and realize that while it looks absolutely divine.
Photos, just like a movie.
When it comes to KCD2, it runs incredibly well.

Now, Unreal has replaced it.










