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Internal emails fromMicrosoftleadership dated July 2021, however, show that the team had plans to bringcloud gamingto PC.
Microsoft has penned deals with several other cloud streaming services to bring Xbox titles to those platforms.

Spencer said in his email.
Google shuttered its cloud gaming service in January 2023.
![Phil spencer email to Microsoft team leads regarding Stadia as a Cloud service. “From a developer/creator standpoint the Stadia solution is less generic today. For a creator, in this context, their platform choices are really based on liquidity and tools/support/port cost. For liquidity there is really none for Linux today. On steam, Linux is sub 1% user share (this will change with Valve’s Steam Deck device). And consequently, every decision to go to Linux/Stadia for a creator is a port. The tools with Linux/Vulkan are decent for game devs but the process is still a port that can take months. In addition Stadia has its own multiplayer stack so it means porting not only the runtime but all of the community features to a new ecosystem with very few players. Two examples to draw from are Bungie who ported Destiny 2 to Stadia and would estimate it took 6 months and Doom Eternal (now our game) which took a couple of months given it was already Vulkan based. Any AAA game in development today that isn’t funded by Sony is targeting Xbox so we have that on the cloud. From a cost to serve the generic point is right, Google has ht eability to reuse their Linux cloud hardware and yes as we stream PC native games from an Azure GPU SKU we would have more re-use scenarios to recoup costs. Kareem can give more detail here. Today the Stadia cloud SKU is an expansive blade so I would doubt their cost to serve is favorable to ours but the reuse scenarios will help. Amortizing their fixed cost based on usage Stadia is clearly more expensive. For Stadia all up I honestly think Google is in the process of just trying to turn Stadia into a Google Cloud SKU and do away with their 1P consumer service. They’ve cut all of their 1P game investment. They recently pivoted away from any upfront payment to devs to be on Stadia and went to a pure usage share model (didn’t go over well as it’s really developer taking all the risk to help Google grow their service) and the 1P Stadia team has mostly disbanded. [REDACTED] Google is a massive and aggressive competitor but honestly I’ve been surprised by their lack of progress with Stadia. To date our #1 competitor here is really NVIDIA with GeForce Now. But we keep our eye on both Google and Amazon with Luna (also struggling). Phil.](https://cdn.mos.cms.futurecdn.net/hgRafsy3QdZ9wcz3uxTtWo.jpg)



















