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11 bit studios is returning to its dark world of icy alternate history.
Frostpunk 2is on the way, the sequel to the team’s 2018 alternate-history city-building survival game.

Frostpunk 2’s city is built through districts, not individual buildings.
With that many workers comes new voices and challenges in managing to keep everyone happy.
I’m also torn on the nature of some of the smaller decisions made so far.
Here’s my preview and thoughts.

Frostpunk 2’s city is built through districts, not individual buildings.
No longer does constructing an individual building suffice for growing the city’s economy or freeing up extra housing.
If you lose heat to a district or sickness spreads, the death toll can be in the hundreds.
Districts are built (and expanded) using a quasi-tile based system.

Decisions have consequences, and it’s no longer enough to simply keep people hopeful and remove tension.
Now, you’ve got to play politics.
Instead, I opt to fund their community projects.

While expensive, it gets them off my back without any chance of future repercussions.
In my experience with the first game, much of what made it special was the small details.
None of those are present in Frostpunk 2.

Some of these just wouldn’t make sense or would be impossible now.
Still, there are some small details that could and should be kept in.
It’ll also be available day one in PC Game Pass.

Frostpunk 2 is also coming to Xbox Series X|S and PlayStation 5 at a later date.
When it does, it’ll be available day one throughXbox Game Pass.
Frostpunk 2
The city must survive, but it’s grown significantly.

Frostpunk 2’s city is built through districts, not individual buildings.
Buy from:GreenManGaming (Steam)|GOG

You’re not alone in making decisions.

A sprawling city is vital to survival.

The whiteouts return, and you’ll have to be ready for them.


























