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What you better know
Not bringing your game to Xbox?
Microsoft wants to know why.

The Xbox dashboard was refined over the past decade with mountains of user research from the Xbox Insider Program.
But that’s about to change.
The player always comes first."
I wouldn’t be surprised if this effort is perhaps tied to that situation.

The Xbox dashboard was refined over the past decade with mountains of user research from the Xbox Insider Program.
“We do all sorts.
It really depends on the question we’re trying to answer.
Common methods are interviews, usability, playtesting, surveys, and flighting.

Square Enix famously has skipped Xbox for several years, but has finally begun returning to the platform after a large charm offensive by Xbox leaders.
It’s the same sort of studies we perform when testing games, just on tools and services.
Ensuring that participants feel they can properly contribute to the program is a key priority.”
But we’ve heard previously how Xbox’s publishing back end systems are a bit of a mess.

You’d think some of these fundamentals and basics would be automated at this point.
All these disciplines are vital to the process.
“If you are making video games, we’re interested in hearing from you.

If you aren’t on Xbox, we’d love to know why.
A lot of developers simply seem to prefer Steam owing to its less restrictive certification processes.
While Xbox enjoys widespread mainstream support, the Xbox Store on PC absolutely does not.

Hopefully Microsoft Research can improve the situation here, both for developers and consumers both.













