When you purchase through links on our site, we may earn an affiliate commission.Heres how it works.
“That history does hinge on the actions of the individual.
“It’s the crashing tide, right?

Imogen examines a tactical display in a piece of concept art.
Someone’s got to stand in the way of the crashing tide,” he adds.
“History may be an ocean, but that wave hits someone.
You as the player, you’re standing in front of the tide.”

Imogen examines a tactical display in a piece of concept art.
For Cirulis, jumping on board this game has felt natural.
How might we say this in a way that actually goes into the script?'”
“Imogen is our portal,” says Watson.

Isaac paces the bridge in concept art for Homeworld 3.
What was Karan’s impact?"
“Time is really important to us in this script,” says Cirulis.
“We’ve had reasons to accelerate it a hundred years.

Ships wave above fields of ice.
That hundred-year gap has severe implications for the story and where things are and where certain characters are.”
“Where else in the galaxy might you find someone with shared experience when your experience is singular?”
“It’s easy to say ‘And Karan saved the galaxy and everyone lived happily ever after.’

That’s not only unrealistic, that’s no fun.”
Both writers want players to reexamine the events of Homeworld 1 and 2 after going through Homeworld 3.
“You don’t try and work with people who are exactly like you,” Cirulis adds.

“That’s a mistake.”
That includes leaning on the improved call-and-response system all the ships in a player’s fleet can use.
Homeworld 3 is coming decades after its predecessor, and the march of technology allows for new storytelling opportunities.

“And a lot of that has bearing on the way you viewed the games.”
“There are certain power themes that radiate through the Homeworld series, right?
And we examine all of those,” he says.

“Motherships, navigators, empires, manifest destiny.”
“I actually think we did the opposite on purpose.”
Buy from:GreenManGaming(Steam)














