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OpenAI’sChatGPTbacked the bots, allowing the characters to interact with each other in a human-like way.
The results of the study are both illuminating when it comes to the future of artificial intelligence and entertaining.

Bots powered by ChatGPT interacted with each other in a simulation set up by AI researchers from Stanford and Google.
The team consists of five scientists from Stanford and one from Google Research.
A summary of it can be found on theCornell University website.
That page also has a download link for a PDF of the entire paper (viaReddit).

Games could get a big boost from AI-powered NPCs in the future.
The agents acted in a way that you may expect a real-life social group to interact.
When just one of the bots was set to host a party, other agents ended up getting involved.
The researchers shared areplay of the simulationto accompany the paper.

The team used a control group of 25 humans that interacted as the characters while being observed.
Those watching the real humans felt that the people were less realistic than their AI counterparts.
While the study is informative, it is important to put it into context.

The AI researchers behind the study break down the limitations of their setup and errors that occurred.
The virtual town residents also left a cafe at lunchtime to go to a local bar instead.
For instance, while deciding where to have lunch, many initially chose the cafe.

Windows Central take
This throw in of tech is what many of us dream about.
Open-world games would feel more lifelike and extend the number of hours you could get out of a game.
While this use of ChatGPT is intriguing, it’s not viable at this time for a video game.

The researchers noted that simulating just two days cost thousands of dollars of ChatGPT tokens.
Imagine a similar situation happening at a large scale with dozens of characters.
Maybe someday we’ll have RPGs with a vast world of interactive AI-powered NPCs.



