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Here are seven of the most interesting things I learned about Diablo’s history.
The game needed to be multiplayer, and, likeWarcraft, the gameplay had to unfold in real-time.

Neyrelle looking at a soulstone in Vessel of Hatred
The intense work schedule ended his marriage and strained his relationship with his daughters.
“Starblo” Diablo in Space?
But it was crisp.

Fresh meat!
It had movement and [fun skills] and good pacing.
“Despite excitement from the team, the project was scrapped after the closure of Blizzard North.
With large-scale multiplayer towns and 3D graphics.

You meet Wirt in Diablo, and later use his leg in Diablo 2
At the time, however, Blizzard North lacked the necessary technology to realize their ambitious vision.
Schreiers interviews with Blizzard staff reveal just how much World of Warcraft impacted the development of the Diablo series.
Its unprecedented success altered Blizzards trajectory forever, leaving an indelible mark on the companys priorities.

Diablo 2 was so successful it’s shadow loomed over Diablo 3 development
These rumors, however, were overly optimistic.
Additionally, Diablo 3s business model lacked the long-term revenue streams that Blizzard increasingly prioritized.
Jay Wilson, Diablo 3s game director, disagreed with the executives' stance.

The more colorful art style of Diablo 3, which was parodied by the designers in this Whimsyshire level, is also discussed at length in the book.
“Did it make World of Warcraft money?
No, but it made more money than most things Blizzard makes,” he said.
Something that could have been avoided.

Reaper of Souls completely changed Diablo 3 and improved it’s overall reception
Those same microtransactions that have reportedlymade the company over 1 billion since launch.
He sought to steer Diablo 4 away from the live-service model that was in development at the time.
His departure coincided with amassive wave of layoffs across Blizzard, marking a significant shift for the company.

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