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I have played survival games for a long time, a long freaking time.
Amongst said pile, there have been some absolute beauties.

A pack on the Unreal Engine store shows the exact point I’m trying to make in how same everything is.
I’ve also tackled quite a few new survival games this past year.
Others were downright terrible, like the canker sore that was The Day Before.
I might try it againwhen it comes to Xbox.

A pack on the Unreal Engine store shows the exact point I’m trying to make in how same everything is.
Even as I write this article,Palworld is all the craze.
Diving in myself, I feel undeniable pulls in terms of gameplay.
An outlandishmix of Pokemonmeets Breathe of the Wild is captivating, but for me, something is missing.

The absolute bare minimum of building mechanics is showcased in Palworld
That something always seems to be the samebuilding mechanics.
You start with a square wooden foundation, upgrade to stone, then metal.
Players then add walls, doors, and rooftops, all with the same sense of progression.

Every foundation is a square, trapezoid, or triangle.
They’re always the same cookie-cutter pieces, with exceptionally restricted placement measures preventing the player from actually creating.
It’s up to players to break the game world’s rules to produce genuinely masterful works of art.

I find Palworld lacking within these rules.
There isn’t anything there that shakes the core of what can be built.
The building itself is elementary and straightforward.

It’s almost the same as it was five years ago inCraftopia, and that’s the problem.
Now and then, a game will change the fundamental aspects of a specific trait in a game genre.
For building mechanics, one such title was Valheim.

A lone, desolated desert castle in ruin. Ripe for players to plunder, or simply copy some architecture ideas.
Especially once players begin todabble in mods.
Alongside allowing more excellent levels of connectivity between objects, the landscape itself was voxel-based.
This permitted levels of imagination that other games restricted.

(Image credit: Keen Games)
A landscape became as customizable as the objects themselves, something many games outsideMinecraftfail to allow.
Not only can passionate gamerscraft the landscape around them with incredible detail, but also the building parts themselves.
Seriously, just start by looking at the trailer they posted six months ago.

(Image credit: Keen Games)
This fixes the fundamental issues I’ve had with building inside survival games for years.
Enshrouded is the next best to do it.
I’ve spent dozens of hours crafting the perfect home out in the middle of a gigantic forest.

(Image credit: Keen Games)
These interactions create tons of possibilities with only a fraction of the game’s available materials.
Players would have to start over if they wanted another go at it.
Keen Games also held a building contest during the demo.

(Image credit: Keen Games)
These are the winners of their competition during this restricted access period.
I’m in love with this system!
I’ll double-dip the console release time and get it on Xbox, too.

(Image credit: Keen Games)
Building in survival games has been mostly mediocre for years; Enshrouded has definitively corrected this.
There is no survival game I’ve seen lately with this level of detail when it comes to building.
We’re going to be seeing masterpieces for quite some time.

(Image credit: Keen Games)

(Image credit: Keen Games)

















