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But it doesn’t look like they will.

Second, build innovative, groundbreaking features.

Dragon Age: The Veilguard companions.

EA has some thoughts on Dragon Age: The Veilguard and they’re not necessarily good ones.

Third, emphasize high-quality launches across both PC and console."

However, it did not resonate with a broad enough audience in this highly competitive market."

I’m sorry, what?

Black Myth: Wukong

Not every game needs to be a shared world, as the success of Black Myth: Wukong proves.

Did they say Dragon Age failed to resonate with a broader audience because it didn’t feature shared-world features?

I’m sorry, but no.

That’s an assumption I won’t get behind.

Javelins in Anthem

I have all the individual posters for these characters hanging on my wall.

The majority of players want a compelling story with proper world-building, great gameplay, and memorable characters.

It has nothing to do with a shared world.

Look at the recent success of games likeS.T.A.L.K.E.R.

Promotional artwork of Dauntless� Awakening update

2,Black Myth: Wukong, andKingdom Come Deliverance 2.

These aren’t shared worlds at all, and they found celebrated success in the gaming community.

In fact, no single multiplayer component can be found in any of these three titles (S.T.A.L.K.E.R.

The Last of Us Online key art showing a man and woman in post-apocalyptic San Francisco.

2 multiplayer forthcoming).

Seeing the logo across my screen brought fond memories long distant to me to the forefront of my imagination.

What ruined it was the absence of the soul that once defined Dragon Age.

Diablo 4 Belial

Bioware is known for having morally grey characters, conflict between companions, and making you make difficult choices.

Conversation choices did not matter; they were an illusion.

It was just a hot mess.

Monster Hunter Wilds

I didn’t care if my companions lived or died because they were all so one note."

Forget Dragon Age being “woke”; I don’t care about that crap.

What doesn’t fit is writing that begs the user to skip dialogue.

Xbox Play Anywhere with a thinking emoji

The thread is a stark reminder that a reputation can be just as easily lost as it is earned.

Let me start with Dragon Age: The Veilguard.

The historically blockbuster storytelling has been the primary way our industry brought beloved IP to players.

Dragon Age: The Veilguard companions emmerich

I even have all four individual Javelin posters!

Like their shared-world experiences, not every single-player game will be an absolute blockbuster.

For everyMarvel Rivals, there’s anAnthem.

EA�s IRIS plugin is designed to detect photosensitivity triggering flashes in games developed in Unreal Engine 5.

For every Kingdom Come Deliverance: 2, there’s a Dragon Age: The Veilguard.

Let’s double back and look at Hogwarts Legacy again.

Hogwarts Legacyexploded at launch.

Electronic Arts user-generated box game demo

Instead, Quidditch was planned as a stand-alone title that launched late in 2024.

It must have been a huge success, right?

No, it was a colossal failure.

Dead Space 2 art Isaac

The game failed to reach more than 6,500 concurrent players on Steam.

That’s less than a tenth of what Dragon Age: The Veilguard achieved.

By every calculation,Harry Potter: Quidditch Championswas an embarrassment.

Diablo 4 Season 7 Season of the Witch

Doesn’t sound like players really wanted a shared-world experience after all, did they?

Making a failed single-player title into a multiplayer game doesn’t equate to success.

Players simply want a good game.

Marathon gameplay reveal

There’s no secret to it.

They don’t care if other players are involved.

Be smart, and make good games.

U.S. President Donald Trump speaks during the United Nations General Assembly seen on a laptop computer in Hastings on the Hudson, New York, U.S., on Tuesday, Sept. 22. 2020.

Listen to the players.

Lenovo IdeaPad 5x 2-in-1 deal

Promotional screenshot of characters from Zenless Zone Zero

MSI Claw 8 AI+ propped up next to an ROG Ally X on a table.