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But it doesn’t look like they will.
Second, build innovative, groundbreaking features.

EA has some thoughts on Dragon Age: The Veilguard and they’re not necessarily good ones.
Third, emphasize high-quality launches across both PC and console."
However, it did not resonate with a broad enough audience in this highly competitive market."
I’m sorry, what?

Not every game needs to be a shared world, as the success of Black Myth: Wukong proves.
Did they say Dragon Age failed to resonate with a broader audience because it didn’t feature shared-world features?
I’m sorry, but no.
That’s an assumption I won’t get behind.

I have all the individual posters for these characters hanging on my wall.
The majority of players want a compelling story with proper world-building, great gameplay, and memorable characters.
It has nothing to do with a shared world.
Look at the recent success of games likeS.T.A.L.K.E.R.

2,Black Myth: Wukong, andKingdom Come Deliverance 2.
These aren’t shared worlds at all, and they found celebrated success in the gaming community.
In fact, no single multiplayer component can be found in any of these three titles (S.T.A.L.K.E.R.

2 multiplayer forthcoming).
Seeing the logo across my screen brought fond memories long distant to me to the forefront of my imagination.
What ruined it was the absence of the soul that once defined Dragon Age.

Bioware is known for having morally grey characters, conflict between companions, and making you make difficult choices.
Conversation choices did not matter; they were an illusion.
It was just a hot mess.

I didn’t care if my companions lived or died because they were all so one note."
Forget Dragon Age being “woke”; I don’t care about that crap.
What doesn’t fit is writing that begs the user to skip dialogue.

The thread is a stark reminder that a reputation can be just as easily lost as it is earned.
Let me start with Dragon Age: The Veilguard.
The historically blockbuster storytelling has been the primary way our industry brought beloved IP to players.

I even have all four individual Javelin posters!
Like their shared-world experiences, not every single-player game will be an absolute blockbuster.
For everyMarvel Rivals, there’s anAnthem.

For every Kingdom Come Deliverance: 2, there’s a Dragon Age: The Veilguard.
Let’s double back and look at Hogwarts Legacy again.
Hogwarts Legacyexploded at launch.

Instead, Quidditch was planned as a stand-alone title that launched late in 2024.
It must have been a huge success, right?
No, it was a colossal failure.

The game failed to reach more than 6,500 concurrent players on Steam.
That’s less than a tenth of what Dragon Age: The Veilguard achieved.
By every calculation,Harry Potter: Quidditch Championswas an embarrassment.

Doesn’t sound like players really wanted a shared-world experience after all, did they?
Making a failed single-player title into a multiplayer game doesn’t equate to success.
Players simply want a good game.

There’s no secret to it.
They don’t care if other players are involved.
Be smart, and make good games.

Listen to the players.


