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EachDragon’s Dogma 2monster has its own weaknesses and resistances.
If you’re clever, you could even topple your foe, or debilitate it in some way.

A Chimera is part lion, goat, and snake.
The trick is knowing the best tips, tricks, and weaknesses so you might defeat these beasties faster.
I’m here to help with that.
NOTE:There will be spoilers for certain bosses in this article, naturally.

A Chimera is part lion, goat, and snake.
Meanwhile, the goat will cast magick attacks that can put you to sleep.
It can also shoot fireballs or otherwise cause damage, so keep moving around to avoid its influence.
Lastly, the snake tail spreads poison, so keep away from its vile miasma whenever it is active.

A Chimera is part lion, goat, and snake.
How to beat it:I suggest taking down the goat head first to stop its ranged attacks.
After that, focus on dodging the lunging lion and give a shot to topple it.
When toppled, go to town on the lion face until the creature is defeated.

Chopper
Description:A bang out of goblin that lurks in the shadows of the deep forest.
Weakness:They are susceptible to fire elemental attacks.
They can be quick and strike with their long sticks covered in metal.

Also, keep Choppers out in the open so they can’t hide behind cover to launch sneak attacks.
Cyclops
Description:Monstrously strong one-eyed giants.
They wield huge weapons with ease and won’t back down from a fight.

Strike their lone eye with ranged attacks, or test your bravery by climbing and attacking the eye directly.
Weakness: Hit them in their eye to blind them and deal massive damage.
Precision magic like High Levin can also help here.

The game’s big bad.
Cyclopses can be set on fire.
Attacking the legs is also a valid option as damaging them can knock the Cyclops off balance.
Drake
Description:A monster of the dragon family, the Drake spits out powerful flames.

It also possesses the intelligence to skillfully manipulate magic.
if you stumble on one, be prepared for an all-out battle.
It can also be susceptible to ice spells.

However, the Drake’s deadliest ability is its mastery of arcane magic.
How to beat it: Defeating the Drake is a very difficult task but not impossible.
By attacking its chest, you will eventually expose the Drake’s heart.

Spells like High Seism, High Frigor, and Maelstrom can do huge amounts of damage to the heart.
High Seism in generally a great spell for knocking him over.
He is a huge flying serpent with a variety of devastating magic and physical attacks.

Weaknesses:Like all dragons in Dragon’s Dogma 2, the heart is your main point of attack.
Ice is also a good option, including High Frigor and High Hagol.
Maelstrom is also a solid option when the dragon is flying.

Attack Pattern:The Dragon is basically a regular drake on steroids.
He uses similar spells, including periodic lightning attacks, meteor summons, and even debilitations including silence.
Avoid these area of effect spells when they’re being cast.

I found this quite hard to pull off as a sorcerer, but you may fair better.
Eventually he will tire and land of his own accord.
Targeting his head and his heart will eventually bring him down for double damage attacks.

Spare no effort in using your most powerful maister abilities in this scenario.
Despite being the “final” boss, the Dragon is quite easily felled.
Although, there may be certain … consequences … for doing so.

He engages in deadly swordplay with a firm stance.
In the dark, he transforms into black mist and stalks the living.
Weakness:Holy magic.

Attack pattern:The Dullahan attacks sporadically slashing at your party with his one-handed scythe.
How to beat it:Dullahan mobs have few discernible weaknesses.
Headshots to the knight’s severed head he’s carrying help, but also holy spells and enchantments.

This one is a bit of a battle of attrition.
Goblins
Description:Armed demons that are smaller in stature than most humans.
They possess limited intelligence, but are ferocious and move by instinct.

They become hostile and attack in packs if their turf is invaded.
Weakness: They weak to fire-elemental attacks.
How to beat it: Goblins are fairly to simple to beat.

ensure you don’t surrounded by them and attack them with your mightiest skills and spells.
Seism damage works too.
Griffin
Description:Giant monsters with the wings of an eagle and the body of a lion.

They soar high and circle in the sky, striking once spotting their prey.
There is nowhere to hide in this giant bird’s territory.
Weakness: The Griffin is weak to fire-elemental attacks.

Attack pattern: The Griffin is a vicious foe and likely your first major roadblock on your adventures.
They often hover above in the skies, ready to strike.
Their hypnotic screeches can lull you to sleep, exposing you to their sharp bird-like talons.

Weakness: Harpies are weak to fire damage and ranged attacks.
Hobgoblins
Description:A higher class of Goblin with a more developed stature.
They are experts at hunting prey with flawless movements, and also skilled at handling weapons.

Beware not to underestimate them and approach with caution.
Weakness: They are weak to fire elemental damage.
Sometimes they will even co-ordinate their group and perform team-up attacks to overwhelm you.

Knacker
Description:The Knacker is a key in of goblin that wields a long weapon.
They are agile on elevated terrain, and good at raiding from higher ground.
Underestimate their mobility and you may be easily overpowered.

Minotaur
Description:Ferocious and extremely fierce bull-headed monsters.
A single hit from their battle axe or charge attack can prove to be fatal.
Weakness: Minotaurs are weak to fire elemental attacks.

Attack pattern: Minotaurs attack their foes by attempting to cleave them in two with their giant battle axe.
Although large in size, be way of its speed as it rushes towards you.
Weakness: Ogres are weak to fire elemental damage and are easily distracted by the sight of women.

you could even lure the Ogre into precarious environmental traps and hazards as its hunger outweigh its survival instincts.
If you hear the sound of otherworldy laughter while travelling at night, a Phantom is close by.
Weakness: Phantoms are weak to holy elemental magic, but any elemental magic will do.

Attack pattern: Phantoms attacks by smothering you with ghostly bodies and choke the life out of you.
The best way to dispatch a Phantom is by casting holy magic attacks as they extremely weak to them.
Rattlers
Description:Four-legged beasts whose back seems to be covered in rocks.

They appear in mountainous terrain, and can be mistaken for a giant, rolling boulder.
venture to knock them down and aim for the weak spot on their stomach.
Weakness: They soft under-bellies where they will take double damage.

attempt to knock them down with spells like High Frigor.
Once a Rattler is lying on their back, attack their exposed under-bellies to deal lethal damage to them.
Dismembering their tails can weaken them and make them lose their will to fight.

Weakness: Chop their tails to knock them off balance.
They also dislike ice spells like High Frigor.
How to beat it: The quickest way to defeat a Saurian is by chopping off their tail.

Skeletons
Description:Immortal monsters that perpetually wander in death.
Though they are nothing but bones, the curse placed upon them allows them to keep moving.
Beware their fast movements, lest you wish to get hurt.

Weakness: They are weak to holy magic and daylight.
Attack pattern: Skeletons fight like humans using swords, spears and bow+arrows to slay their enemies.
However they attack with relentless speed you will need to watch out for their their quick strikes.

How to beat it: Use holy magic to quickly obliterate the Skeletons.
Physical attacks have no effect against this monster.
Weakness: They are extremely weak to fire magic and fire-enchanted weapons.

They are also susceptible to other elements such as lightning or ice.
It protects treasure chests and will only open them for those who correctly answer its riddles.
Attack pattern:The Sphinx typically just flies away and escapes if you attempt to fight her.

How to beat it:The Sphinx is essentially more of a puzzle than a typical boss battle.
To defeat the Sphinx, you must answer the Sphinx riddles.
Use ourguide to the Sphinx riddles in Dragon’s Dogma 2to help you out here.

Talos / Gigantus
Description:Introducing Talos / Gigantus, the bronze giant from the legends.
Rising from the sea, its massive frame can walk over valleys with ease.
Just like a divine punishment, it mercilessly brings chaos to the land.

Weakness:Attack the weak points by climbing atop Talos, or attacking him with ballistae or ranged attacks.
Use rings that increase casting speed like the Ring of Articulacy to speed up the process.
Undead
Description:Rotting corpses, reanimated by the forces of evil.

They appear in the darkness, sniffing out and attacking the living.
Fortunately, they are vulnerable to fire and holy attacks.
Weakness: They are weak to fire and holy magic.

Attack pattern: Zombies shamble about in hordes and attack their prey by grabbing them before biting them.
How to beat it: Zombies are somewhat resistant to physical attacks.
It hides in darkness, casting powerful spells in succession from the sky.

It makes upfront fights difficult by wielding a huge amount of magick.
Weakness: Wights are weak to holy magic.
These attacks firing magic arcane missiles and lightning bolts.

Holy elemental magic in particular deals a considerable amount of damage to Wights.
Wolves
Description:Wolves hunt in packs!
They are often found roaming the nearby forests and mountain areas.

Weakness: Wolves are weak to fire elemental attacks.
Take down those monsters, Arisen!





