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It would be false to suggest that I haven’t enjoyed my time with this season overall.
So far, I’m not sure the pay off is quite where it needs to be just yet.

Either way, it’s hardly a ringing endorsement of it.
And much of the activities revolve largely around doing the same thing repeatedly over the course of time.
In addition, this season added regional Blood Harvest events where swarms of vampire minions would congregate.

Players who vanquish these enemies can obtain currency to perform a ritual which quite literally makes it rain loot.
Blizzard was criticized for nerfing builds in Season 1 after the fact, and I can understand the sting.
As a result, I never returned to the game.

Uber Lilith is the final boss essentially, and she was a particularly irritating pain point for me.
omg Uber Lilith is Uber Bullshit.
tilted AF rn lmao.

That doesn’t strike me as particularly satisfying, personally.
Diablo builds revolve around affixes, which appear at random on Legendary items.
It doesn’t help that Diablo 4 has no loot filter either.

By level 100, you’re really looking for item level 925 gear to finish your builds off.
I’ll just be glad that it’s all over once I finish my last few Nightmare Dungeons.
It’s odd Blizzard hasn’t learned appropriate lessons here.

There are a ton of quality of life issues that should be addressed, both little and large.
In any case, I had a ton of fun with my friends throughout the past month, though.
Luckily, Diablo 4 is far from being abrokengame despite some of the hyperbole I’ve seen.

And, I honestly don’t think it deserves all of the hate it is getting from certain corners.
The combat loop is still fun as hell.
It’s just the simple truth.

It’s also true, and a little painful, how easily Diablo 4’s endgame could be improved.




















