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Ready to create your own mini-army in Blizzard’s latest big adventure?
Diablo 4has five classes to choose from, and the Necromancer returns as one of these playable archetypes.

Many paths await.
Diablo 4Build an army of bone and dominate your enemies by assuming control of their blood and flesh.
Necromancers' main resource is Essence, which is collected by using Basic Skills and spent using other skills.
Each subsequent time an enemy is hit by the same cast of Bone Splinters, you gain 1 Essence.

Many paths await.
(Generate 5 Essence per second)
Hemorrhage:Burst an enemy’s blood, dealing damage.
Hemorrage has a 20% chance to form a Blood Orbs.
Hitting an enemy with Reap increases your Damage Reduction by 15% for 2 seconds.

Blood Surge’s nova damage is increased by 10% per enemy drained, up to 50%.
This chance is doubled against Bosses.
(Cost 20 Essence)
Unliving Energy:You maximum Essence is increased by 3.

Many paths await.
Bone Prison:Unearth a prison of bone with Life that surrounds the target area of 6 seconds.
Corpse Explosion:Detonate a corpse, dealing damage to surrounding enemies.
Grim Harvest:Consuming a Corpse generates 3 Essence.

(3 levels)
Spiked Armor:Gain 8 Thorns.
(3 levels)
Death’s Reach:You deal 4% increased damage to Distant enemies.
(3 levels)
Decrepify:Curse the target area.

Enemies afflicted by Decrepify are Slowed by 40.0% and deal 20.0% less damage for 10 seconds.
(Cost 10 Essence)
Iron Maiden:Curse the target area.
Enemies afflicted by Iron Maiden take damage each time they deal direct damage.

Upon reaching an enemy, the spirit explodes, dealing damage to the target and all surrounding enemies.
Damage is increased by 3% for each point of Essence spent casting Bone Spirit.
Does not consume the Corpse.

Gruesome Mending:While below 50% Life, you receive 10% more Healing from all sources.
Volatile Skeletons emerge over the next 7 seconds that explode when around enemies, dealing damage.
Blood Wave:Conjure a tidal wave of blood that deals damage and Knocks Back enemies.

Golem Mastery:Increase the damage and Life of your Golem by 15%.
While you have at least 7 Minions, this bonus is doubled.
Rathma’s Vigor:Increase your Maximum Life by 10%.

After being Healthy for 15 seconds, your next Blood Skill Overpowers.
Shadowblight:Shadow Damage infects enemies with Shadowblight for 2 seconds.
You and your minions deal 10% bonus damage to enemies with Shadowblight.





