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Recently, it was revealed thatHi-Fi RUSHhas now been played by3millionplayers.
A shadow drop for the ages
Tango Gameworks' John Johanas has been a busy man recently.

Hi-Fi RUSH hit the Xbox community like a flash of lightning.
Even for the Hi-Fi RUSH team, it came as a bit of a surprise.
We wanted to tease Hi-Fi RUSH a little bit, we were anxious about suddenly dropping it.
“We wanted just a short campaign being like, ‘Hey, what’s this?

Hi-Fi RUSH hit the Xbox community like a flash of lightning.
This is weird, could this be good?”
but it’s available very soon and you might play it and be excited about it."
I pitched it around the end of 2017.

“Late 2018… is when we got our first iteration of what this game plays and looks like.
We wanted something that made you feel like you’re a part of the music.
That was very important from the beginning…

Even if you’re not really good with music, you might still play this game.”
From the very beginning, accessibility was a huge focus for Johanas and Tango Gameworks.
In practice, it feels so seamless, but it was anything but in development.

“It was a gigantic pain in the ass,” Johanas laughed.
“A good pain in the ass, because it was interesting.
It was like fine combing every single scene and making sure that everything was perfect.”

Sometimes the final product doesn’t match the initial vision, but that’s never easy to accomplish.
I’d love for people to see… the amount of effort that the team put in.
The quality of Hi-Fi RUSH can’t be denied, however, and it’s translated to success.

Hi-Fi RUSH hit the Xbox community like a flash of lightning.
Need I go on?
This isn’t even counting highly anticipated upcoming releases likeStarfield.
Hi-Fi RUSH’s fanbase is still expanding as the game enjoys healthy post-launch support, like with therecent Arcade!

Chai may be able to lounge all he wants, but bringing Hi-Fi RUSH to life was a stressful endeavor for all involved.
“Seeing fan responses, fan art… Fortunately, there’s a reason for that.
“Normally, that happens way in advance before the game comes out.
Basically, we’re running on a delayed timeline, so just anticipate stuff that’s coming.”

Despite appearances, Hi-Fi RUSH is a technically complex game.
Johanas wouldn’t spoil anything for me, though, preferring to keep it a surprise.
We’re slowly, finally ramping up how we’re supporting Hi-Fi RUSH, like with the vinyl soundtrack.
So, what is the talented creator of Hi-Fi RUSH up to now?

Pretty much anyone can play Hi-Fi RUSH and meet Peppermint.
“I finally got my hands on Final Fantasy 16, so I’m finally giving that a try.
Oh, we’re talking about backlogs now?
Yeah, I don’t have room in this article to talk about how large my backlog has grown.

It took a lot of teamwork and hard work to make Hi-Fi RUSH a reality.
Hi-Fi RUSH is now available onXbox Series X|Sand Windows PC through the Microsoft Store and Steam.
It’s also available throughXbox Game PassandXbox Cloud Gaming.

Congratulations to a well-deserved three million players. Here’s to the next three million (and beyond).

I want a plushie of 808, please.

























