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Unfortunately, the game’s release has been pushed to quarter two of 2024.
Why exactly is the game performing so poorly?

Is Unity to blame for Cities: Skylines II’s performance woes?
A blogger named Paavo Huhtala took it upon themselves to figure it out.
The main reason for the performance issue is Unity’s new feature calledDOTS.
DOTS is a combination of technologies and packages that delivers a data-oriented design approach to building games in Unity.

Applying data-oriented design to a games architecture empowers game creators to scale processing in a highly performant manner.
This is a lot of developer jargon that is a bit above my head.
Paavo Huhtala discovered two main issues.

The other issue is with culling.









