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To help you choose, we’ve ranked each Wizard subclass from best to worst below.
It makes sense, then, that Evocation School is the top subclass option.

At Level 2, you get Sculpt Spells, which protects allies from your area-of-effect damage.
Abjuration School
Abjuration spells are great for protecting yourself and your party members from damage and status effects.
Enchantment School
With Enchantment spells, you might empower your allies with valuable buffs or disrupt enemies with charms.

This can be very useful at times, but overall, it’s fairly niche.
Unfortunately, the bonuses from the Illusion School subclass are fairly mediocre.
They will remain as a Bluejay for five turns, or until the bird’s hitpoints drop to zero.

Which key in of magic will you master?
Baldur’s Gate 3 is available now on Xbox Series X|S, PC, and PS5.


















