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Sales were slow to begin, but word of mouth garnered popularity for the game.
Arena used procedurally generated systems that created an infinite world in Tamriel for players to explore in first-person.

The Elder Scrolls IV: Oblivion was released in 2006.
Daggerfall was a success, selling over 700,000 copies.
Arguably the largest leap in the franchise came with 2002 title The Elder Scrolls III: Morrowind.
Different people started playing these games at different points, from Arena all the way up to Skyrim.

The Elder Scrolls IV: Oblivion was released in 2006.
The biggest improvement needed in my opinion is on the first-person melee combat.
Outside of combat, I wonder if we could see any kind of settlement construction introduced?





The Elder Scrolls IV: Oblivion was released in 2006.

The Elder Scrolls V: Skyrim is one of the most successful games of all time.



















