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Here’s my big takeaways.
For this preview, the developers opted to craft a rogue.

Welcome to the Tevinter Imperium.
As stronger mixes of enemies begin to appear, abilities are used to turn the tide.
It’s a fitting debut that helps set the dark tone this game seems to be going for.
Exactly what does the scale look like?

Welcome to the Tevinter Imperium.
Will there be more open areas to explore, or is it mostly linear like the prologue?
Is there a balance to be found between “narrow hallways” and “The Hinterlands?”
I don’t know, but I’m looking forward to learning the answers.

Most of all, I’m ready to the break that egg.

Welcome to the Tevinter Imperium.

Combat in Dragon Age: The Veilguard can be fast and furious.

The tactical wheel takes a page out of Mass Effect.

Warriors, Rogues, and Mages are again the backbone of character design.





















