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It’s got a lot in common with Starfield while also being nothing alike.
But as the video continued, I was confused as my initial excitement started to turn into anxiety.

Star Wars Outlaws and Starfield.
So, I’m getting it out of the way.
Star Wars has massive appeal already for a host of reasons.
Meanwhile, Starfield’s brand new world (or galaxy) is an unknown.

Star Wars Outlaws: Kay Vess flying a ship.
But it’s also had some serious missteps.
This being the case, I’m afraid that Starfield might not capture my attention for very long.
Meanwhile, Outlaws focuses on a character and plot that’s already grabbed my interest.

Kyle Katarn (left) and Jaylen from Star Wars Outlaws (right).
It sounds like a high-stakes story filled with possibilities for expanding Star Wars lore.
I watched him play through it and then I followed suit.
I later went on to play every game in the series.

Characters from the upcoming Hellblade 2, Alan Wake 2, and Fable 4.
Sounds kind of like what Kay does in Outlaws.
Despite this, it feels like Outlaws is taking cues from Dark Forces and feels somewhat similar to it.
In that way, Kay looks like she embodies the spiritual nature of Katarn.

She doesn’t like to play things by the book.
She’s a bit edgy and adroit but cocky enough to be funny.
This opens up the Outlaws' story to explore new locations and relationships like the Dark Forces games did.

Star Wars Outlaws: Kay Vess talking with ND-5.
I can’t wait to see what’s in store.
How many hours of my life will I spend playing Starfield before feeling closure from it?
Can I feel a sense of accomplishment and completion or is that not possible?

Will it just wear me out with open-world fatigue?
Not surprising since completing everything in the game tends to require 230+ hours of your time.
But even now, thinking about Skyrim makes me feel unfulfilled knowing I didn’t complete it.

Those of you who played the 60+ hour Assassin’s Creed Valhalla also know what I’m talking about.
Gerighty explained, “So it is absolutely not a 200 or 300-hour epic unfinishable RPG.
This is a very focused action-adventure RPG that will take people on a ride and is very manageable.”

So, a not-too-long game with a notable end like Outlaws is more my speed.
I can’t wait to see more of their interactions.
For instance, Kay can choose to align with the Hutts or betray them.

Upsetting NPCs can even make it so that a bounty is placed on your head.
Of course, bounty systems have been in both Ubisoft and Bethesda games for a long time now.
But Outlaws seems to be providing a way to make your alliances carry more weight.

This might even cause certain sidequests and main quests to play out a little differently.
To infinity and beyond!
That’s why I’m more excited for Outlaws.

Plus, it’s a star war.














